


Helicopters (Rotary Wing) Helicopter GunshipĪ medium-armed helicopter specialized in anti-infantry combatĪ heavily armed helicopter specializing in anti-armor combatĪ specialized helicopter designed to detect and destroy submarines.įighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Has 0.5 damage to any unit, with a low sight range but high radar range Will not engage low-flying helicoptersĪ long-range anti-missile system, can engage aircraft, but will not engage low flying helicoptersĪ ground-based radar able to detect a wide range of units. Equally effective against Infantry and Armoured units.Ī low-range air support vehicle, providing anti-air capabilities to armies in its rangeĪ mid-range anti-air support unit, launching surface-to-air missiles at high-flying planes and fighters. Optimized for fighting Infantry units.Ī naval version of the Armoured fighting vehicle with amphibious capabilities.Ī well armored and well armed unit that can combat both Infantry and Armored units equally, but does not have any anti-aircraft capabilities.Ī defensive lightly armored unit that is especially optimized to fight armored units whilst being much less powerful against infantry.Īn artillery unit best used for preparing assaults on fortified positionsĪ mobile version of the towed artillery, slightly stronger in statistics than its towed counterpartĪ long-range, mobile artillery unit that provides artillery support to a wide area. Otherwise, you can opt for Tank Destroyers in anticipation of the Russian's heavy-hitting Main Battle Tanks.Īn armored unit that can reveal stealth ground units and over-average sight range.Ī vehicle that is not affected by terrain. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Stronger versions of Insurgents, having improved anti-air and stealth capabilities, can only be mobilized by The Chosen and New Caliphate Armoured It has amphibious and storm position capabilities. Infantry that is the most cost-effective for strength.Ĭan only be mobilized by Local Insurgency or Rogue State. Naval infantry can embark and disembark on provinces without harbors (but have a coastline).Īn infantry unit that can air assault (rapidly move with the use of helicopters) within the range of an operational accessible Air Base or Airfield.Īn infantry unit that has stealth, air assault and amphibious capabilities when upgraded to the required tier. It always takes 1 minute 30 seconds to research its basic tier, regardless of doctrine.Ī lightly armored unit that is more optimized against armor and mobile warfare.Ī unit trained for naval combat. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible? All infantry units but Special Forces can conquer territory.Ī basic infantry unit, mobile and strong in defense.

Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Only infantry other than Special Forces can conquer territory. There are 11 types of units, each fit for a different role (with the exception of Seasons, which are specific units that can be researched with Security Council membership and required points in the respective seasons): Infantry, Armored, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles, Officers and Seasons. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength.īeginning your game with Tier 1 Technology from the early-modern period of the 1980s and early 90s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000s (Tier 2), and lastly, with ultra-modern units (Tier 3). You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.Įach unit is individually named and consists of a division of troops. Units are the foundational building blocks of your military campaign.
